Stellaris fleet academy. 花费:100360. Stellaris fleet academy

 
 花费:100360Stellaris fleet academy  Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense army Do fleet academy effects stack? : r/StellarisOnConsole

Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Land warfare. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. Right click just before the exit of the system, wait until all fleets have stopped moving in the system, and only then enter the hyperlane. Maybe the fleet you’re trying to combine with is max command limit, which is different than fleet capacity. 15-20 is starting to become regular. It doesn't do that and there's no option for it do that. 5k fight a fleet strength of 10k. what are you talking about, of course you can build titans at the mega ship yard. This Edict will prioritize them above lesser needs. Fleets using Crystal Forged Plating will have a lot less fleet power than fleets using armor/shields. Go to Stellaris r/Stellaris. A black hole is hard to jump from so a hyperlane registrar and coms jamer will help your ships overcome the 50% penalty and further trap enemy fleets in combat so they can. The first post already gave you how to check it. Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. * Clicking the fleet size icon in the top bar now opens the fleet manager. Check out my home page, smash t. A 25k bastion requires 0 minerals per month. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. More information can be found below. Engineering Bay and Crew Quarters, though I forget which does which. FTL Inhibitors don't prevent you from moving into the systems they're in. The Fleet Academy will ensure those officers have up-to-date knowledge on the doctrines and practice of. That 19 is the command value if the fleet was full. Forum listRule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Shipyard starbase (usually only need 1). * Are corvette swarms still good? * Does the fleet AI work if you combine 20x corvette, 5x destroyer and 2x cruiser? (or whatever mix)Anti-Air corvettes have 2 S-slots and 1 anti-air/missile slot. Yea my 5 core systems from the start are always my fleet builders anyway See full list on stellaris. 5 Technician upkeepSee here for the patch notes for Stellaris 2. Torpedo Carrier Cruiser: this is a weird design. It will centre you on the fleet flying happily next to some worm forsaken Class M star, you zoom out, to end up in the same place you have started. Jump to latest Follow Reply. This trick is to avoid upkeep until the entirety of your fleet is completed. UPDATE: The fleet safely returned to the nearest planet they could find. It's currently the year 2440 in my game, and nobody has attacked me yet. Is there a point in putting them in all stations, or do i only need one? An awakened empire is angry everyone has nice things and is claiming everyone's planets, and I need all the help I can get 😂. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. There needs to be a fleet name + a reference to a template that it's using, then display the ship counts underneath. Stellaris Real-time strategy Strategy video game Gaming. Fleet Manager creates hundreds of 1 ship fleets while reinforcing fleets, I guess it adds to the lag since AI is using this as well. This gateway connects to all my shipyards and a few other systems. 17. IMO they are never something to be blanket built only purpose built. Don't be afraid to go over fleet size max to. Anyone else having trouble with jump drives. If you rely on the bastion for defense for the latter half of the. The ideal setup to defend is a chokepoint, outfitted with a gateway and a bunch of. The best quality advisor voice mod in all of Stellaris, each voice has hired the original CV to record specifically to begin the journey of Gunstar with the four shipgirls!During peacetime, the battle fleet needs to be based at an anchorage somewhere with reduced upkeep. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. 1a) By having lots of territory with a ton of mineral/energy resources in them. - Build Orbital Ring - Upgrade to Tier 2 - Build or queue shipyard, fleet academy will still not show in the buildings slot Upload Attachment. Description. 4=105% My corvettes are fucking intangible. The extra inhibitors are backups. Medical Supplies: Used by hospitals Ships serve as your primary means to explore the galaxy and engage in combat. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. Supplying systems. A 25k bastion requires 0 minerals per month. Hover with the mouse over the credits/mineral icon in the top left corner to get a list telling you what your income and maintenance costs are or just click on it (just for credits). Then, the built ships go up through the following tier system: Regular (0–100 XP): Starting ship, no bonuses. 72 build time, 260 minerals. Upon being selected to govern they are legally obligated to "retire" from military service. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. Their key role is that they reduce the damage your early fleets will take when swarming starbases. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. "Kuroganes Expanded (New)" ship set in formation 3. There is a button there to set the system as forbidden for your guys. g. 9. Apr 20, 2020; Add bookmark #2. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Most warfare is settled through space combat. You're absolutely right that you can't. More importantly, since Stellaris seems to be based on a WWII naval analog, it's possible for a smaller vessel to inflict serious, and even catastrophic damage upon a larger, more heavily-armed, heavily. "Sins of the Prophets: Stellaris" ship set in formation 4. The rng is more significant. I'm just getting back into my Stellaris grove and last night was building my majestic fleet night. Open the Outliner Menu on Xbox or PlayStation. Stellaris Ship Design Guide 2023 [3. 2. The Great Trial Stellaris 1. So fleet AMOUNT seems to be a larger factor than what is in the fleet, as below twelve full empty fleet templates doesn't really do much. By late game, you'll probably just want battleships and titans. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. ago. So, in my infinite wisdom, I nuked my entire fleet and built a new one from scratch which would be. With regards to missiles: Yes, they do get intercepted by point defense. As you progress through the Academy per the normal main quest of Divinity 2, you will find a locked door in the Teacher’s hall. This new shipyard doesn't have modules, so it gives the same bonus regardless so you don't have. This page was last edited on 3 June 2018, at 14:56. how does this work? does it give ships built from the station that has the module those bonus's?Accuracy describes how good the weapon is at firing at an enemy ship in general. All you need is to build gateway in the system where your trapped fleet is and another gateway in the system INSIDE your empire. The most important thing to do is get your weapon technologies upgraded. 56 votes, 18 comments. Struggling with fleet. I like to dedicate certain areas of my empire for fleet construction and others for repairs depending on the spaceport upgrades. Comparatively, both myself and the AI tends to have fleets closer in the 100K fleet power levels by that time. Types of Ships. k thanx only rally care about the ships moving because the hijack isn't really. Thank. 6 Update] As fix 3. You get way more starbase capacity than you need for other purposes, so you may as well spam anchorages. Not lost cruiser, since it can't be put into a fleet. 2. Klepto666 • 5 yr. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. –Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Cruisers crush destroyers incredibly efficiently as well. but you have to look at. Since this type of starbase needs all four of its building slots, it is best sited in an uninhabited system. It's nonsensical from a game design standpoint, and it's also nonsensical from an RP. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. A ship is a spaceborne vessel controlled by an empire. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. The only time I have found that this modifier works is for the Fleet Academy and the Mega Shipyard but no where else. But Fleet Power is a total. Select the fleet and right-click the planet. 337. You can leave the ship auto builder on and t. I find it odd that only the fleet academy provides a benefit to shipyards, special corvette and destroyer yards buildings could reduce the cost and build time of those ships from the shipyards. 1) You maintain a big fleet either by having a lot of planets. bestbardcohen • 1 yr. Retired fleet admiral governor for the decreased build speed and cost. This Mod Adds Military Faction to the Stellaris Game. A normal game is "over" after 300 years latest. Since I'm surrounded by allies I had 20k alloys saved up for the start of midgame. Fill it up with anchorages, to build your fleet capacity, plus the naval logistics office. I should be +300 minerals each month, i. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense armyDo fleet academy effects stack? : r/StellarisOnConsole. Overwhelming: has 400+% of your score in that area. Equivalent: has 50-200% of your score in that area. 324k. SHIP MODIFIER: applies to all ships build at this spaceport. 25 Account of RCAF Bomber Command HoI4. Paradox Forum. The AI decision to stop building new fleets at fleet cap is more optimal; currently, upkeep is so minor that going over cap is one of the reasons why humans outplay AI at the end game. ship experience currently is busted you gain experience by staying in combat, so youd want to stay as long as possible in a battle, while taking as minimal as possible damage. Always make your own if you can help it. Tell fleet B to travel to another system. Business, Economics, and Finance. So it could be the ships are on their way. My Creation. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible. Major updates have been made to the Unity system in Stellaris. - Build Orbital Ring - Upgrade to Tier 2 - Build or queue shipyard, fleet academy will still not show in the buildings slot Upload Attachment File. Upload Attachment File(s) attached Bug with. #2. Stellaris doesn't require warships to be fully retired, scrapped, and replaced by something new every so often, so having an upkeep value also. 花费:100360. You'll notice a different icon for the fleet-- rather than the red "ZZZ" it'll have an orbit icon, and you'll notice your maintenance costs drop. 3 Badges. So the test results would be quite different with it. I have a fleet strength of 9. Premium Powerups Explore Gaming. Happy people produce more, build faster, populate faster. Midgame build one somewhere secure that isn't your capital and stuff it with shipyards and a fleet academy. For example you also need a shipyard to build a fleet academy (and with the later updates I believe just having one in queue suffices), and you need a habitable planet/habitat in the system to build transit hubs. About the Fleets Template. I was gonna say a leader cap of 230 seems excessive (what mine jumped to. So I decided to upload this new version and continue the update. Transition your capital to all trade hubs. This new shipyard doesn't have modules, so it gives the same bonus regardless so you don't have to choose between using the Mega Starbase or your ordinary ones. Now, since the one class listed is showing 11/11, those 8 points are coming from some other ship class. In general the trait is meh, but everything that comes. This fleet composition assumes you are playing against the AI. Archived post. Ichigogo366. how does this work? does it give ships built from the station that has the module those bonus's?The happiness effect is very powerful (even after being nerfed by Paradox). ) The best end-game fleet compositions and what weapons belong on them. A ship is a spaceborne vessel controlled by an empire. Anchorages can only get a max of 36 capacity. This is afaik a hard-cap, I don't think there's a mod that removes or increases the limit, so everybody will always have the same maximum fleet size. This page was last edited on 3 June 2018, at 14:56. Without mods, bastions are only useful for piracy suppression past the mid game. Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild). but if you have that amount and a lot is in the fleet, it'll give a much larger dip. - This is mostly for Tall builds as the territory comes natural for a wide build. Stellaris > General Discussions > Topic Details. Today I am reviewing Fleet combat in the upcoming 3. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. The best possible ship in the game is a Destroyer with maxed out evasion, but getting that is dependent on RNG luck with galaxy generation, like getting Enigmatic Encoder, Brain Slugs, and so on. Always make your own if you can help it. Select Construction ship. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Army experience command. Destroyers suddenly went from meh to that's the most PD per command point, papa need. Experienced (100–1000 XP): Ship gains +10% to its weapons damage. Colony ship [edit source] See also: Colonization Colony ships allow an empire to settle habitable planets or megastructures in owned systems. GIGACHAD (Banned) Jun 21, 2017 @ 2:53pm. Let's you play a Fleet Based Empire. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. Now click the "reinforce fleet" button. Wiz has discussed in the Dev Clash having all empires start with the FTL inhibitor technology, since several players neglected to research it and its absence ruined many of. It is developed by Paradox Development Studio and published by Paradox Interactive. Games. Features: Play as a Planetless Nation. how does this work? does it give ships built from the station that has the module those bonus's?Stellaris Ship Design Direct 2023 [3. That one is of course more powerful than the vanilla one from Stellaris so if you are. A level 3 Starbase with 6 anchorages and that naval starbase building gives 36 naval cap. PvE Fleet meta? Please don’t say “mixed fleets” or “it depends” because that’s not what I’m after. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4 health would be perfectly balanced. 457 1. Corvettes and destroyers were for SURE buffed, but designing a fleet around them is a more involved process and I have no experience with them. Instead of getting extra cap from planets, pops, and stations, you should get fleetcap from buildings on planets. 2; 2; 2; Reactions: Reply. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. Which systems are allowed to contribute ships to this fleet. This. (The exact numbers I think got changed in a couple of patches so I don’t recall precisely but that’s the gist of it. Before sending in your ground troops, most planets will need to be softened up with an orbital bombardment. In just one year, that's 3600 minerals conserved. 337. The 3 ship system would be extremely easy to implement. When ordering the. 2. • 10 mo. • 4 yr. Since other AI. Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. you just have 1-2 dedicated shipyard starbases and build one academy with maybe a titan module. Ship. 28 Badges. What does it mean exactly? I thought the pilots were the ones who receives XP and level up, not the. crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. Shard has a powerful beam weapon that does a massive amount of damage to a single target. Hello Paradox Forum! I have a question regarding the Fleet Academy Module for spacestations. In early game weapons developement can be negelected a little. 6. Trade habitat, just dump it in your system and one habitation, 3 trade. however, there currently is a GIGANTIC problem with experience, and that is that everything is lost when you. DON'T put Shipyards in black hole systems "for easy science" - it needs all 4 building slots (crew quarters + fleet academy + titan yards + colossus yards), so you can't waste a slot on observatory. ARMY DESIGNER. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. You are a lifesaver. Dunno if this'd be better in the mod forum or not, but since I don't know if it's a vanilla bug or not, going to ask here. Welcome to the Almost-1. Adding or Removing a Ship Class or Changing the Number of a Class in Your Fleet. g. Wherever it goes, the rest will follow; if the. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. Unlock Fleet Supremacy Edict, Enable it, build ship at Shipyard without Fleet Academy, check XP, see it has 0/100 XP. Choose Mega Shipyard. Early on build them at chokes if you're using them for defense. You get refunded the alloys for the ship components removed, and can quickly restore them if need. It's pretty infuriating. When ordered to follow another fleet or a civilian ship the following fleet/ship loses that order after a hyperlane jump. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. I’m running a blend of Human and Gurj gene warriors trained at the military academy on Fortress Mars, Murian psychic warriors from the. Every spaceport had a fleet academy. Fleet 2: 200/200 (200 units) of 3 Small Plasma Cannon corvettes , precog computer, T4 engines/sensors, fleet academy. Stellaris. This includes having shipyards queued and built. 1) The Fleet Academy in starbases gives "+100 Ship Starting Experience". Stellaris. 4+x your score. ago. Steam Workshop. Cleveland Leader Class:Admiral Experts in kinetic weapons, skilled in line warfare with large numbers of cruisers, are keen to dump large amounts of ammunition in a short period of time. As for how the AI reacts based on Fleet Power, it will only go on the offensive during a war when the sum of all their fleets' Fleet Power is 1. 369K subscribers in the Stellaris community. 2 shield regen. Engineering Bay: ORBIT MODIFIER: as above. startledastarte • 7 mo. This guide will aim to teach you basic information that isn't readily apparent. That said, Paradox is just publisher and game is being done by Nimble Giant studio, who made the last Master of Orion. A fleet of Battleships with that generic make up will be the best for basically every normal situation. 10% screen destroyers. I have been keeping a small fleet of 10 corvettes at the hyperlane exit to the system that faces the enemy. It was going to be epic. Use the auxiliary fire thing for the auxiliary slots. 300/210 HP, 22. It will tend to use your juggernaut (which does not have a fleet academy) and will not use the mega-shipyard unless it's the only shipyard in your. This mod is a rework of the mod: Fleet Scale once created by@Magog. growth makes this trait, in general, meh. If you rely on the bastion for defense for the latter half of the. ago. Juggernaut Shipyard/Mega Shipyard. The quicker you can kill an ai, the quicker you get their pops. Badesumofu Field Marshal. What the hell. Leaving the fleet stranded in a 1 star gap between empires waaaay out there. As mentioned, no, the maximum fleet capacity is not 86 it is 110 and as mentioned there are no ships flying around nor are there shipyards. Why pressing Q, at times zoom you in to the planet level/fleet level in a grand strategy game. +50% Fortification Defensive Bonus. For Stellaris on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". Also, the fleet involved, as well as all the other merc fleets in that last game have not had admirals. #3. I never even reached the veteran rank as far as I know. shipsyards use 2 slots for crew quarters and fleet academy. . Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. ; About Stellaris Wiki; Mobile viewStarbase#Fleet Academy. In just one year, that's 3600 minerals conserved. Imo this is what Stellaris fortresses should be like. (Hereafter referred to as "Changing the Fleet Inventory". My thoughts on jobs so far: 1 ship builder job - specialist, providing around 10% ship build increase for that planet, stackable. All systems by default, but you may want to restrict it to systems closer to the fleet's home system. The Star Hold is now idle and can't move, so the attacker can attack it without any danger. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. Stellaris can't handle ships without fleets, so any newly made ship will form it's own fleet at first. that lesson is that they suck. Several tested scopes do not work. Make room for 1 Titan with the tracking aura, other than that yes. I ended up winning it finally by taking 20 corvettes off and adding 10 battleships to both fleets, as well as adding the 33% fire rate war doctrine. If corvette spamming, you only need 1-3. 3. In the late game, when you have 6 fleets+, I mostly form grand armadas consiting out of three fleets each. ago. Expand, expand expand. Verging into the trillions. 7. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. Its not a bug. Harvest your homeworld's resources to make the ultimate weapon. War in stellaris is fought by your fleets which are made up of ships which are made up of individual components. In my case, the FE had 2 fleets. In a normal game, fleet power gives you 3 things; Safety: AI is less likely to attack you,In this video I will be testing various ship types and different weapon combinations to see what the most effective weapon is and ship design, The most cost. However, when I tested 26 fleets of only a single corvette each, the fps went down to 26 from a constant 60. I just wish it was the other way around. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. Harvest Habitable Worlds. Last edited on 3 June 2018, at 14:56. Features: Play as a Planetless Nation. There is a button there to set the system as forbidden for your guys. Upgrade one at fleet academy spaceport, the other anywhere else. The TL/DR is that a few of a wide variety of specialized ships that's backbone is composed of generic heavy hitters seems to work the best. Stellaris Wiki Active Wikis. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. Choose Mega Shipyard. The official headquarters of Fleet Command is located in London. Harvest your homeworld's resources to make the ultimate weapon. Hi guys! I'm on a playthrough right now and all the sudden my reinforce fleet button vanished, and I also can't see the [fleet size/fleet capacity] stat anymore, I should have 4 x (120/120) and 1 x (72/120) fleets. Lana May 25, 2018 @ 3:20pm. Shipyards: Inside Nebula systems (protected from sensors) build citadels with 6xShipyard Modules and buildings: Crew Quarters (-25% docked ship cost), Fleet Academy (+100 Ship starting experience), Colossus assembly yard, Titan Assembly yard. Legacy Wikis. This thread is archived. 7. ) Redesigning a Ship Class in the Ship Designer. This will create a new fleet with a random name, with all the ships in it and leave an empty shell of your old composition under its former name in the fleet manager. You wonder where is the fleet, you press Qs you would assume it will centre you on the fleet, nope. Fleet composition/support has changed. ago. Add a Fleet Template system that you can use to: Build a new fleet or Form a fleet from a number of existing fleets (or a combo of. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the. While a Protectorate, their Overlord gets a slight bonus to Influence. An Infinite Legacy game develops and progresses from game to game like traditional legacy games but with the following key differences: 1) Not One and Done: Can be replayed any number of times like a traditional board game. Fleet Academy: SHIP MODIFIER: as above. To reach this rank your ship would need to be in battle for 9900days, equal to 27. Stellaris is a sci-fi grand strategy game set 200 years into the future. 0 Patch! Now with Anaheim Electronics!Fleet disappearing and combat strength confusion. The Enigmatic Fortress is one of the most dangerous Guardians in Stellaris, and players will need a seriously powerful Fleet to take it down. Only mods were visual: dynamic UI, Dimorphisms, etc. "NSC2 Season 8" hull sizes (*now named "NSC3 Season 1") 2. Originally a maritime branch, it transitioned to purely space-based operations in the early decades of the Union, as part of a vast military restructuring program. Originally I thought you could create some templates and (optionally) assign fleets to them to help the management part (upgrading. 2. Grasp the void is irrelevant in the mid to late game since just taking space is way cheaper than an ascension perk, and it's a trap in the early game, since investing in starbases that much early on costs relatively so many alloys that it hurts your fleet. FEATURES. FortunaDraken. This applies to one specific edict Fleet Supremacy which grants this bonus. The fleet academy thing was because of multiple build locations late game. Reply Caesitas • Technological Ascendancy • The first fleet composition we will discuss is a Corvette-based composition. I made sure I was at peace, parked my fleets at starbases, spent time designing to. Let's you play a Fleet Based Empire. And you can't have several fleet academies on a single spaceport. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4. To reach this rank your ship would need to be in battle for 9900days, equal to 27. If their powers are different from each other afterwards then it works. 2 early/mid game? Hey all, returning player and am in late-early/early-mid game and wanted to know what people have found work well for the makeup of fleets. If you use NSC3 Season 1, the Fleet Formation mod must be placed below NSC3 Season 1. fleet templates without required ships would probably have to be unavailable.